Retro Gamer

ANTONIO SAVONA

<INFO FROM: ENGLAND WEBSITE: BIT.LY/PIGQUEST FORMAT: C64 PREVIOUSLY WORKED ON: FIX-IT FELIX JR, L’ABBAYE DES MORTS, PLANET GOLF WORKING ON: A PIG QUEST />

<This month’s Champion Coder Antonio Savona admits he was initially daunted by the size of the plans for Alain Jansen’s A Pig Quest. “When Alain contacted me with his idea and sketches he had put together, he asked, ‘Can you do this?’ I said yes because I didn’t want to lose the opportunity to code what I immediately realised would have been a unique-looking game, but to be honest I was not really sure I could pull it off.”

Despite his concerns, Antonio nevertheless took is quite possibly one of the most impressive homebrew titles we’ve played in recent times. “I was so over the moon with what I saw that I was always hungry for more and kept challenging [Alain] to keep going,” Antonio says about the huge task that was ahead of him. “At some point, there were large bitmap enemies, like the skull at the end of the third level, that I was not even sure I could display, let alone animate at a decent pace, and yet I kept saying to him (and myself) that everything would be fine. I’m not sure how everything came together in the end, but I’m happy it did.”

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