Retro Gamer

TRUE ORIGINALS

■ As well as a wealth of licensed titles, Rare created various original one-offs during its formative years. for the NES (below) is also isometric and for the NES. Its challenge is to navigate patchwork playfields as one of two snakes, gobbling up little creatures with the aim of putting on enough weight to tip a scale that opens the level exit. is side-on, and takes its cue from . The goal is to dig, climb, crawl and jump your way through caves, while amassing treasure and looking for the way out. You can avoid the caves’ hostile inhabitants or repel them with your trusty shovel, which doubles-up as a weapon. Then probably the most unique of Rare’s early original titles is Jon Ritman’s quirky humoured , in which you guide the title character though a maze of isometric rooms, each filled with logistic puzzles that require specific tools and pixel-perfect platforming to overcome.

You’re reading a preview, subscribe to read more.

More from Retro Gamer

Retro Gamer2 min read
ILLUSTRATOR Q&A
CAN YOU EXPLAIN HOW THE PROCESS WORKED FOR EACH ILLUSTRATION? The process was rather basic. I’d go to the ad agency in downtown Chicago, which was within walking distance of my little loft, and the art director would describe the game. Then he’d give
Retro Gamer2 min read
The Chaos Engine
» PLATFORM: AMIGA » RELEASED: 1993 » DEVELOPER: THE BITMAP BROTHERS It’s fair to describe The Chaos Engine as a little unforgiving, and this becomes apparent soon after leaving its character selection screen. As you might expect, all six of the merce
Retro Gamer1 min read
2d Or Not 2d
◼ Speaking on the official Nintendo website in 2000, hardware designer Ryuji Umeji claimed that the Game Boy Advance’s CPU wasn’t up to the task of 3D, and that 3D games would run down the battery more quickly. Despite this claim, as well as the hard

Related Books & Audiobooks