I went into The Last Worker expecting a deeply political game. Best case: something really pressing for the current moment. Worst case: a preachy polemic about this ‘late capitalism’ thing people are always patting themselves on the back for having noticed. I instead found a forbidden, third thing: a breezy caper with a broad anti-corporate theme, anchored by puzzle-solving gameplay centred around a six degrees of freedom hovercraft.
is a fun, short, narrative puzzle game, something I’m always glad to play, but not an exemplar of