What exactly is a god game? It’s a question that I’m quite sure if you asked a hundred PC gamers almost all would answer with, “Well, it’s a game in which you play some sort of deity.” And that’s definitively true. It is a prerequisite for a game to be classed in this genre.
However, with that established prerequisite crossed off the list, what exactly is a god game? What do you do? What is the story? What are gaming mechanics? How does the game look and feel? How does the player interact with the game world? And how do all these things interact together? Here the answer from those exact same hundred PC gamers would be indefinite and mixed. There would be differing opinions. Rewind the clock back to the dawn of the 21st century and these are the questions that, directly or not, Peter Molyneux (arguably the father of the whole genre with in 1989) was trying to answer with his seminal 2001 god game .