Park Beyond isn’t a very subtle game, both in the sense that it’s loud and bombastic, and that it’s not exactly hiding which other games it’s been influenced by. Sometimes though, that’s ok – hundreds of games have tried to ride the coattails of Fortnite or Call of Duty, but there aren’t that many trying to 2000s-era management sims like Rollercoaster Tycoon.
Much as I did in other sims 20 years ago (oh god, did SimCity 2000 really come out in 1993?), I initially decided to skip the campaign in and jump right into sandbox mode. At this point the game lightly suggested that I should at least give the tutorial a go before getting started. I relented and, thankfully, the tutorial was succinct and relatively easy to digest. To ’s credit, after just a brief five-minute talking to, I felt well-equipped enough to tackle building a theme park of my own.