Edge

Exoprimal

On paper, seems to have been designed with the express purpose of indulging our basest (terrible) lizard-brain instincts: to supply us with cascades of dinosaurs and hand over the ordnance with which to dispatch them as swiftly as they arrived. On that front, Capcom’s latest immediately delivers. Here is a game built, apparently, to provide instant, on-tap fulfilment. After a couple of hours of the same missions (Dinosaur Cull again, is it?) on the same maps battling the same prehistoric opponents, though, its stubbornly singleminded approach begins to wear thin. But the patient player will subsequently discover that Capcom has been playing the long game: this is a game of gratification, deeper, broader and more intriguing than its repetitive opening hours make out.

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