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Let’s start with the obvious one, since it shares the ‘Shock’ appendage. For Irrational Games, the idea of was to take the core immersive sim gameplay of and make it
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Let’s start with the obvious one, since it shares the ‘Shock’ appendage. For Irrational Games, the idea of was to take the core immersive sim gameplay of and make it
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PlayStation 3 Architecture: Architecture of Consoles: A Practical Analysis, #19
byRodrigo Copetti