The star of the show in Sovietcore boomer shooter Hrot is solo developer Spytihnev’s levels, all of which are inspired by real-life locations in and around Prague. The tenement blocks, metro stations, churches and castles of this twisted version of the city all feel like cheeky de-makes of real-world locations, a MyHouse.wad blown up to huge proportions. The levels twist and fold in on each other in surprising ways, and Spytihnev likes to troll.
He almost feels like a dungeon master in active conversation with is absolutely stuffed with little gags like these that never failed to get a chuckle out of me, and even when I got punked, I always appreciated it.