DIABLO IV TRIES to ground us in its dark fantasy world, but that’s an impossible task in a game where you can pull a legendary two-handed axe out of a wolf. The storytelling is as subtle as a Marvel movie, and about five times as long, and no matter what Diablo IV’s cast of dour characters tell you, you are a superhero born with an empty inventory and the desire to fill it.
The title of Blizzard’s latest action RPG hides what’s really going on: is a reboot. An unnecessary reboot, but one with a recognizable goal: to reconfigure the series’ strengths into a modern live service format that fits into the lives of players who probably have a handful of other games