Retro Gamer

STRAY

THE BACKGROUND

If curiosity really did kill the cat, then there’s absolutely no hope left for the inquisitive ginger feline at the heart of BlueTwelve Studio’s debut cyberpunk adventure. That a first-time studio could come out swinging with a game as confident and cohesive as this (in a world as equally realised) is still impressive just a year on from its initial release, especially when you consider that Stray was made by a team of just 28 people.

Did have the benefit of Annapurna Interactive’s publishing might and PlayStation’s marketing machine behind it? Sure. But despite the uncannily maintains the spirit of a prestige indie game. Such attention to detail makes sense when you consider it’s the brainchild of two former Ubisoft artists, Koola and Viv, who sought to create a cat-centric single-player adventure with a futuristic twist soon after visiting Kowloon Walled City in China.

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