THE BACKGROUND
If curiosity really did kill the cat, then there’s absolutely no hope left for the inquisitive ginger feline at the heart of BlueTwelve Studio’s debut cyberpunk adventure. That a first-time studio could come out swinging with a game as confident and cohesive as this (in a world as equally realised) is still impressive just a year on from its initial release, especially when you consider that Stray was made by a team of just 28 people.
Did have the benefit of Annapurna Interactive’s publishing might and PlayStation’s marketing machine behind it? Sure. But despite the uncannily maintains the spirit of a prestige indie game. Such attention to detail makes sense when you consider it’s the brainchild of two former Ubisoft artists, Koola and Viv, who sought to create a cat-centric single-player adventure with a futuristic twist soon after visiting Kowloon Walled City in China.