THE RULES
1. Use all DLC.
2. No save-scumming.
3. As many jorts-clad soldiers as possible.
A s a new entry for the diary dawns, I’m feeling pretty good about my position. I’ve unlocked the fifth member of my squad through the Guerrilla Tactics School, and my troops now have magnetic and gauss weapons. Nothing can stop me. The game, too, seems to be adapting to my preferences, as new soldiers are appearing already wearing jorts.
A rescue mission comes up, netting me an engineer. I’m in the middle of ambushing a bunch of Advent led by a Viper when Nightwitch, the Chosen Assassin, decides the moment is ripe to teleport in and cause me some problems. The final Covert Action that will allow me to assault her fortress only becomes active when one of my troops is promoted to major, meaning I’ll have to go through a lot of missions before I can finally put a stop to her incessant radio messages.
The Assassin always sounds much worse than she actually is, and she’s not that much of an issue this time, dazing three of my troops but taking cover right below a window where stealthy sniper Elena Dragunova is crouched unseen.