Edge

What The Car?

H aving immediately struck gold four years ago with the physics-powered absurdist comedy of Danish studio Triband confronted a challenge similar to the one Nintendo EPD faced with the series. How do you recapture that crucial element of surprise – as implied by the title – when peoplesequels perhaps only came close to the original’s antic brilliance, Nintendo’s solution was to build each subsequent entry around new hardware, subverting existing microgames with different inputs and offering a fresh batch of quickfire challenges with unusual twists of their own. By dabbling in VR with and returning to mobile here, meanwhile, Triband has evidently worked out that an inherently imprecise control setup is the best possible fit for its particular brand of offbeat short-form challenges.

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