eople were excited in 2004. The most anticipated PC game there had ever been was on its way. ’s predecessor had shaken up the game industry to a degree that even the last 25 years of hyperbole in the game press hasn’t quite got across. It was like someone had just flipped a switch: one minute there were only clones and stifled yawns, the next, everyone was doing set-pieces, real-time storytelling, and turrets. Valve’s FPS was so good that we were even happy to play
RISING STEAM
Jun 13, 2023
3 minutes
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