PC Gamer (US Edition)

RISING STEAM

eople were excited in 2004. The most anticipated PC game there had ever been was on its way. ’s predecessor had shaken up the game industry to a degree that even the last 25 years of hyperbole in the game press hasn’t quite got across. It was like someone had just flipped a switch: one minute there were only clones and stifled yawns, the next, everyone was doing set-pieces, real-time storytelling, and turrets. Valve’s FPS was so good that we were even happy to play

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