■ It’s generally agreed that Toaplan’s was the first bullet hell game. There were and , all of which pushed bullet hell in new directions. But bullet hell isn’t just about overwhelming ordnance. It’s a design philosophy informed by scoring depth, and even a design aesthetic. Some might say it’s also a tone, or feeling manifested through game mechanics. combined all those things with swarming bullets first.
WHAT ABOUT RECCA?
Jun 08, 2023
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