In the old days, when videogame consoles were styled to look as though they were made partly out of wood, we didn’t worry about framerates too much. We didn’t have to. The most popular console of theto run at 60fps, and the entire gaming community benefited by not being distracted by tedious arguments over which version of the newest game managed to fit in two or three more frames per second than the other. In the arcades, the original coin-op of 1983 even managed to display full-blown 3D fluidly – in colour, no less. Back then, we didn’t consider a future when games weren’t presented smoothly. They could only improve from this point onwards, right? That’s just logic.
Turns out Atari had the right idea about this all along
May 18, 2023
1 minute
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