Edge

Turns out Atari had the right idea about this all along

In the old days, when videogame consoles were styled to look as though they were made partly out of wood, we didn’t worry about framerates too much. We didn’t have to. The most popular console of theto run at 60fps, and the entire gaming community benefited by not being distracted by tedious arguments over which version of the newest game managed to fit in two or three more frames per second than the other. In the arcades, the original coin-op of 1983 even managed to display full-blown 3D fluidly – in colour, no less. Back then, we didn’t consider a future when games weren’t presented smoothly. They could only improve from this point onwards, right? That’s just logic.

You’re reading a preview, subscribe to read more.

More from Edge

Edge4 min read
Endless Ocean Luminous
Developer Arika Publisher Nintendo Format Switch Release Out now Arika has been working with Nintendo for two decades now, but even the Shinagawa-based studio must have been surprised when it got the call to make a new entry in its genteel scuba-divi
Edge2 min read
The Long Game
Developer/publisher Nolla Games Format PC Release 2020 Poisoned and bleeding, we hurriedly descend toward a large chest, tucked away in the only visible alcove that isn’t on fire. A second later, its lid swings open, revealing a set of teeth. Chomp.
Edge3 min read
South Scrimshaw
Developer/ publisher Nathan O Marsh Format PC Origin US Release TBA 2024 (Part One out now) Wildlife documentaries can be a life-affirming source of wonder. Equally, they can serve as a reality check, a reminder that nature is often as brutal as it i

Related Books & Audiobooks