With great power, evidently, comes great irresponsibility. Shortly following an episode we’ll call The Cartwheeling Raft Incident – not forgetting that poor Korok, seeking only to be reunited with a friend, last seen gliding toward the horizon glued to a contraption we abandoned mid-flight after the balloon fell off – we find our latest wonky dirigible trapped behind a waterfall.
Rather than leave one behind, we embark upon a foolhardy retrieval mission. The river bank is just within swimmable distance, but not quite within reach of Link’s new Ultrahand ability. No matter. The next five minutes sees us rummaging through our inventory; first, we try a long spear, pushing it close so the pointy end can glom onto it. That’s not enough, so we Fuse two sticks and a claymore, extending this makeshift pole to finally pull our catch from its watery prison. The feeling of triumph is quickly undermined, however, as a thought strikes us: couldn’t we have just used Recall to rewind the vehicle’s trajectory and avoid getting stuck in the first