Edge

SEEKING SOLIS

Game Fort Solis

Developer Fallen Leaf, Black Drakkar Games

Publisher Dear Villagers

Format PC, PS5

Release Q3

INSPIRED BY THE STORYTELLING OF THE BEST SHOWS HE SAW, TINSDALE IMAGINED TAKING A TV-QUALITY STORY IN THE OTHER DIRECTION

Maintenance engineer Jack Leary is working the graveyard shift at Prospect One, a remote mining outpost on Mars, when he receives a red alert from the nearby station of Fort Solis. Suspicious that it was manually activated rather than automated, he calls in to request a response; when that isn’t forthcoming, he tells colleague Jessica Appleton that he’s heading over to investigate. With storm warnings incoming, he hops inside a bulky rover to drive the short distance to the other base, the audio score as the vehicle trundles toward its destination making it clear he’s unlikely to receive a warm welcome. The signs, then, are already ominous when, shortly after his arrival, he delivers a dire warning over the radio to his co-worker: “Jess… Solis… we are not alone!” But then he immediately breaks into laughter. He’s only kidding. Everything’s fine. For now.

It’s not the only time we’re wrongfooted during our hands-on time with a game that’s pitched, tellingly, as a ‘singleplayer thirdperson thriller’. Despite initial appearances to the contrary – and subsequent discoveries that heighten the sense of apprehension, well before we discover bloodied bandages on an office desk and a red handprint smeared on a pair of surgical curtains in the medbay – this is not that kind of science-fiction horror. We might naturally stiffen slightly in anticipation as we advance down a narrow passageway, illuminated only by the flashlight on our spacesuit, but we soon realise we’re not going to see alien tentacles bursting out of a vent, or stumble across a corpse that suddenly sprouts arachnid legs and scuttles towards us. Sure, something out of the ordinary is going on here. But that mystery forms the basis for a story that, while set on the Red Planet, hits much closer to home. The computerised voice response to your first attempts to enter the titular facility spells it out: “Lockdown in full effect”.

in other words, when game director tells us that the idea for began to germinate during the early months of COVID-19. With plenty of time on his hands, Tinsdale spent a good deal of it watching shows on streaming services such as Netflix. “I think watched, like, the first episode of everything that was on there, as we ran out of stuff

You’re reading a preview, subscribe to read more.

More from Edge

Edge2 min read
The Finals
Developer/publisher Embark Studios Format PC, PS5, Xbox Series Release 2023 T hings have changed a lot since we previously checked in with The Finals. When it surpriselaunched in December, it seemed to be that rarest of things in the modern multiplay
Edge4 min read
Pepper Grinder
Developer Ahr Ech  Publisher Devolver Digital  Format PC (tested), Switch  Release Out now When we talk about games being designed with their hardware in mind, it’s generally in reference to unconventional interfaces. The Wiimote duels of Skyward Swo
Edge7 min read
Vampire: The Masquerade – Bloodlines
Developer Troika Games Publisher Activision F ormat PC Release 2004 Being the first developer outside of Valve’s walls to make a game in the Source engine, and releasing the results the same day as Half-Life 2, is certainly one way to guarantee a p

Related Books & Audiobooks