Clash: Artifacts of Chaos is like the anti-God of War. It bears a family resemblance to Sony’s franchise revival, enough to invite comparison, but its design philosophy could hardly be more different. In particular, if you ever thought God of War would benefit from a more hands-off approach to nudging you through its adventures (“Shut up Atreus and let me figure it out for myself. God!”), then rest assured Clash: Artifacts of Chaos keeps its sweaty palms strictly to itself.
If that sounds heavenly for those who prefer their games not to be littered with symbols and NPC chatter telling them where to go and how to get there, however, beware the old adage ‘be careful what you wish for, you might just get it’. Pushing through Clash’s lush world and sprinkled narrative is often a richer experience due to the absence of supervisory noise. Yet it swings the pendulum of player guidance so far to the opposite extreme you may find yourself crying out for a quest marker or eager companion to show the way.