You can listen back to the exact moment Ubisoft coined the term ‘social stealth’, onstage at E3 2006, on YouTube. But the genre kickstarted by Assassin’s Creed has since been largely abandoned by triple-A studios – bequeathed to indie developers who have begun to explore the multiplayer potential of hiding in plain sight for themselves. Deceive Inc is the latest development in that story. Created by a team of former triple-A hands, it carries DNA from extraction shooters such as Hunt: Showdown, while also embracing social stealth as its core mechanic in a way no big-budget publisher would today.
It tasks you and several other players with competitive corporate espionage – infiltrating the vast vault