Right away, back in 2013 when the game first came out, the thing that stood out to me about Warframe were the titular warframes themselves. Strange, biomechanical bodies that evoked classic ninja archetypes but also their own hybrid of shapes.
Eric Vedder is lead concept artist on the game. He started at Digital Extremes 12 years ago, working on games such as Star Trek and The Darkness II. “A small group broke off and started working on Warframe. This free-to-play and I was like, ‘What’s free-to-play?’ [laughs].” After other projects were wrapped up, Warframe was all that was left. “It worked in our favour because everyone ended up liking this game they were doing, this beta.” Vedder was first brought on to work on props for the game.
“At the time Michael Brennan, ‘Mynki’, was doing most of the character work along