Retro Gamer

THE MINI-MAKING OF RESIDENT EVIL

ON CHOOSING ZOMBIES OVER GHOSTS

“I ended up realising that the game’s enemies needed to be monsters of some description, as close as possible to humans in form, rather than spirits.; I loved that film. It was unfortunate, as far as the audience was concerned, that they couldn’t survive; but with a game, the players could use their own techniques and thinking in order to survive the experience. I thought that this difference between horror games and horror movies could be something wonderful. That was the moment when I conceived .”

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