ON CHOOSING ZOMBIES OVER GHOSTS
“I ended up realising that the game’s enemies needed to be monsters of some description, as close as possible to humans in form, rather than spirits.; I loved that film. It was unfortunate, as far as the audience was concerned, that they couldn’t survive; but with a game, the players could use their own techniques and thinking in order to survive the experience. I thought that this difference between horror games and horror movies could be something wonderful. That was the moment when I conceived .”