3D World

ON THE PERIPHERY

The Peripheral

Considered to be the forefather of the cyberpunk genre, speculative fiction novelist and essayist William Gibson envisioned two futures. One takes place in rural America two decades from now, and the other is a VR simulation that may well be the actual 22nd-century London rebuilt from a global catastrophe in The Peripheral, now adapted into a Prime Video series by creator Scott B. Smith and executive producers Jonathan Nolan and Lisa Joy.

The digital augmentation forthe series was provided by producer and visual effects supervisor Jay Worth and visual effects producer and co-visual effects supervisor Mark Spatny. The duo partnered with Crafty Apes, Rodeo FX, Refuge VFX, BlueBolt, Zoic Studios, Ghost VFX, beloFX, BOT VFX, FutureWorks, Kontrol, Epic Shepherd, Studio 8, and Twisted Media in their extensive work.

“There are about 2,500 shots over thethe amount of work being done for film and television. Some people would tell us flat out, ‘We're booked with 3D but would love to do whatever 2D compositing we can do.’ Others were more in the realm of, ‘We don't want to do a million little clean-up shots. Just let us take a couple of big sequences. We have a lot of 3D capacity.’ I went, ‘Great, you get the boat battle or some of the Koids.'”

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