Edge

Wanted: Dead

As much as we try to resist the pull of nostalgia for nostalgia’s sake, it’s hard to deny that there are certain things consigned to the dustbin of videogame history that still occasionally inspire a sense of longing. The kinds of singleplayer B-games that filled out the release schedules of the early ’00s, for example. Games that, in lieu of the polish that came with larger budgets, offered pleasures of a frequently disreputable nature and stuffed in as many influences and ideas as possible, in the hope that at least some would stick. It’s a longing clearly shared by the maker of Japanese developer Soleil, and 110 Industries, the newly formed publisher that commissioned its creation. They don’t make

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