Edge magazine once famously lamented that we couldn’t talk to the monsters. Well, a paw from a monkey the size of King Kong must have curled a finger somewhere, because High on Life had me begging for the monsters to shut their flapping gobs. The last year was generally one in which videogames talked too much. High on Life takes this trend to its extreme, with a case of verbal diarrhea so acute it’s at risk of suffering a prolapsed face.
If you’re sat there thinking, “Well, duh. It’s a game developed by the studio co-founded by the co-creator of Rick and Morty, of course there’s a lot of talking,” let me stop you right there. Rick and Morty is a 20-minute cartoon where Justin Roiland’s fast-stammering style is (usually) funneled through scripts sharper than the pickled scientist’s barbed tongue. is 15 hours of Interdimensional Cable—a deluge of meandering word salad that’s constantly searching for the joke and only occasionally delivering it, usually covered in something sticky. It’s the difference between a shot of expensive balsamic vinegar