total control
So far, we’ve largely talked about multidimensional MIDI control, touchscreen-based interfacing and standalone controllers, yet what it is we’re controlling – our music production environments – remains exactly the same type of screen-based space as it always has been, and a place built with mouse and a keyboard in mind. But what about virtual reality? In the colourful world of VR, our approaches change completely, from both how we use our hands to interact with music, and by how we perceive the software itself.
ControlRoom is one such example (still in development). Based around a VR environment, it allows you to synchronise your DAW with a virtual environment, placing you in