$59.95 | PC, XBS/X | playdarktide.com
Just like Vermintide before it, Darktide is not about the most powerful characters in the setting. That’s not to say it doesn’t make you feel powerful, but it’s a kind of measured power. A handful of Space Marines could probably free Tertium by lunchtime, but alas, it’s up to you and your band of misfits to save the hive; or what’s left to be saved anyway.
First off, it’s important to acknowledge how Darktide is different from Vermintide. The game represents a shift in Fatshark’s storytelling – where Vermintide II depicted the past exploits of the Ubersreik five, in Darktide you are part of a developing narrative. As it stands, Darktide feels more like a prologue or a first chapter right now, introducing you to the hive and the not-so-friendly faces of Rannick’s Inquisitorial band.
For those familiar with’s skull-splitting melee antics, will feel like chatting with an old friend, until that friend pulls out a lasgun and vaporises your face. As you happily slaughter your way through Tertium’s cramped corridors and gloomy halls with an array of 40K weapons, you’ll eventually come face to face with a squad of heretic troopers armed with guns. They’ll be just beyond your smacking range, and as you try to close the distance and get shot up, you’ll understand’s challenge.