3D World

PROWLER

ARTIST

John William Crossland

SOFTWARE

ZBrush, Marmoset Toolbag, Photoshop

“I have and I was really excited when I saw the original concept art piece from Hugo Martin. This was my take on it, in which I wanted to create a render inspired by the original game's box art colours and feel. I sculpted entirely using DynaMesh, which is a way of creating geometry and adding detail without topology limitations. I then used ZRemesher to generate the topology to take all the way through to the final render. It's a great way to sculpt freely in ZBrush.”

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