01 CREATE THE NODES
n the Texture Node editor, click on the Add button and select Principled BSDF. To keep things organised give the texture an appropriate name. To the right, create a
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n the Texture Node editor, click on the Add button and select Principled BSDF. To keep things organised give the texture an appropriate name. To the right, create a
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Vertex Computer Graphics: Exploring the Intersection of Vertex Computer Graphics and Computer Vision
byFouad Sabry