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TRYING TO BUILD EVERYTHING IN CITIES: SKYLINES

Since its release in 2015, Cities: Skylines has received 35 DLC packs. Granted, some of these are either content-creator packs or song-bundles for the in-game radio stations, but even if you discount them, it would leave 11 full-blooded expansions for Colossal Order’s landmark city-builder.

I’ve always wondered what the game looks like with everything installed, how the expansions collectively change the vanilla experience. Does it simply result in a bigger city, or do the expansions fundamentally alter how those cities feel and act? More importantly, does all that extra stuff make for a superior, more fulfilling experience, or does it simply make the game cumbersome and overcomplicated? Well, after making the UK PR for Cities Skylines cry, I’ve got every major expansion installed, and I’m not afraid to use them.

Before we break ground on this new metropolitan project, we need to do a little admin. I’m playing on the standard game mode, with no alterations to the rules. For the map, I pick the first one on the list – Asanu Beach – as I want a typical example of a map, with no extremes one way or another. Finally, every feature of every expansion

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