As Iapproach my third decade in the game industry, my natural curiosity about new technologies is now mixed with worry: that if I don’t learn them quickly enough, they might also bring about my obsolescence. I don’t want to be that person who refuses to use a new tool and declares that it’s the children who are wrong, so I keep wondering if now’s the time to pick up Godot or start getting serious about VR.
Specific technologies aren’t