Part of our culture is the need to go beyond what’s strictly necessary in order to run a game and control it. Since there have been PC games, there’s been an industry adjacent to it that plays on that desire, promises us new and improved ways to interact with our virtual worlds, assures us we’ll look impossibly cool doing it too, then asks us for 300 quid.
Without the innovations of PC gaming’s hardware manufacturers, we wouldn’t have arrived at such a high standard for