Retro Gamer

THE MAKING OF: FIGHTIN’ SPIRIT

In the Nineties, SNK was one of the kings of the fighting genre. Before 3D games would arrive to kick-start the genre in a new dimension, SNK, along with Capcom, developed some of the best titles to be found in the arcades, such as Fatal Fury and Samurai Shodown. But, if one wanted that same quality at home, they’d have to pay hefty prices for both SNK’s AES console and its huge cartridges. So, who could resist a cheaper alternative which boasted that same graphics fidelity and frenetic gameplay? This was the starting point for the developers of Fightin Spirit’ or, Perpetual Craze, as it was then known.

THE PHONE WAS RINGING OFF THE HOOK ALL DAY LONG
MARCO BIONDI

The game was developed by Italian software house Light Shock Software, which was designed to be different from the average development studio. Founded by Francesco Iorio and Massimiliano Calamai, the two had been working on Commodore computers since they were kids and had several contacts within the industry. Francesco had worked with Team17 on a PC conversion of racing game , which in the end was never released. Massimiliano had worked at the Italian studio Simulmondo as a graphic designer. Together with their friends Matteo Tesser and Marco Biondi, the newly formed team of four seemed to hit

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