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Sonic Frontiers

After our first half-hour of play, this review was provisionally one line long and ended with a 3/10. But 17 hours later, it’s not a disaster. It’s best described as ‘modern Sonic going full modern Sonic’. Some people will undoubtedly say ‘Oh goodness, never go full modern Sonic’, but there it is. A festival of nonsense, absolutely, but surprisingly rich with dense, rewarding activity.

So why the awful first impression? Well, at low speed Sonic lurches around like a tipsy rockstar unable to handle his drink, tripping and glitching on ground that’s the slightest bit uneven before diving headfirst into oblivion. Try to do anything against the direction of play or attempt to scale the environmental scenery with the jump button and both the camera and the controls freak out, leaving you gasping in disbelief at the shambles that follows on the

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