PLAYED IT
M y time at university was a mixture of wasted lectures and too many nights out, but at least I can say I didn’t have to fight shrieking monsters or risk getting dragged into a demonic realm. Though perhaps that would’ve been preferable given how slickly entertaining Demonschool makes it.
The game streamlines the combat of tactics RPGs and wraps it up in a story of students navigating the perils (supernatural or otherwise) of university life. Speaking with creative director Brandon Sheffield, it’s clear that it’s a game with a wealth of influences. “People compare it to, and stuff… there was like which was an game, that was influential, a little bit with the relationship system, but the influences were much further flung and more from the cinematic and music sides. So it’s great that this grab bag of things