Tim Morten, CEO of Frost Giant Studios, is the man who guided StarCraft II into its modern live-service form. Blizzard famously released StarCraft II’s campaign in multiple boxed chunks over the course of five years, while constantly tinkering with bugs, balancing, and other features through patches. It was a weird, analogue prototype for the model that Destiny would perfect. But StarCraft II didn’t convert into a live-service model until 2017 – seven years from the game’s original release.
Morten’s new game, Stormgate, aims to be what StarCraft II perhaps should have been from the start. “We see an opportunity to tell a new story and build a new universe,” Morten says. “There have been some great RTS franchises and we’re big fans of those. But it’s very exciting for us to be able to forge a new universe.”
NEW MODEL ARMY
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