PC Powerplay

DARK FUTURE

While browsing the gallery of convicts that form Darktide's character creator, I can't help but be reminded how different the human perspective of Warhammer 40K is. For most people, the towering Space Marine is their touchstone for this setting, clad in immaculate MK IV plate armour, inscribed with battle honours, and adorned with fluttering oath papers. There's nothing of that here. The closest thing these rejects have are their tattoos; symbols of hive gangs or ex-imperial Guard slogans etched in a shaky hand in the bowels of some prison ship, or the trenches of a forgotten warzone. This is the human reality of 40K, rarely seen beyond Black Library books, and I love that Darktide recognises that.

Another thing I really like is the shovel. The moment I see it in the Veteran's starting kit I burst out laughing, and Anders De Geer (game director) sitting next to me, smiles and nods knowingly. Like bayonets, trench shovels hold a special place in the heart of every 40K fan, and it's clear that Fatshark has revelled in bringing the setting's most iconic weapons to life.

As I swing my trusty shovel into the head of a charging Poxwalker, or use its alternate attack to jab at the enemies circling me, I could very well be playing the developer's previous co-op hit, . That's what makes so dangerous.

You’re reading a preview, subscribe to read more.

More from PC Powerplay

PC Powerplay1 min read
"There's Never Been A Better Time To Heed The Call Of Ffxiv"
This month Decided that retiring to the French countryside with Final Fantasy XIII heroine Lightning sounds pretty darn good. Chardonnay, Camembert, chocobos… what’s not to like? Final Fantasy XIV is now ten years old and, joyously, it shows no signs
PC Powerplay2 min read
Review
We review each game on its own merits, and try to match it to a reviewer who’s a passionate expert in the field. The main aim of reviews is to help you make buying decisions. To this end, we’re selective about what we review, and try to focus on the
PC Powerplay1 min read
Rule's Gold
1 Pirates should keep their piece, pistols, and cutlass clean and fit for service. 2 Pirates should not game at cards or dice for money. 3 Pirates can only continue to drink after 8pm if on the open deck of their ship. 4 Pirates who desert their ship

Related Books & Audiobooks