Edge

WORLD WARRIOR

YOU CAN’T CALL IT A COMEBACK, EXACTLY, BUT FOR THE FIRST TIME IN A LONG WHILE STREET FIGHTER FEELS URGENT AND SELF-ASSURED

Game Street Fighter 6

Developer/publisher Capcom

Format PC, PS4, PS5, Xbox Series

Release 2023

During a late-night industry party in 2016, shortly after the calamitous launch of Street Fighter V, we overheard a senior industry figure bemoan the fact that Capcom had been unable to fund completion of the game’s development without Sony’s investment. Shouldn’t this long-standing pillar of the Japanese videogame industry be able to support its marquee fighting-game series without selling off platform exclusivity to the highest bidder? After all, it had been only a few years since the triumph of Street Fighter IV, a game that reinvented the series for the modern era and singlehandedly revitalised the genre it had popularised in the ’90s. That 2008 collaboration between Capcom and Dimps, the outsourcing company founded by Street Fighter’s co-inventor Takashi Nishiyama, had attracted legions of young competitors to a scene that had become, with the persistent but niche popularity of Street Fighter III: Third Strike, increasingly middleaged. How was it not possible, the maven asked his audience, to channel all that momentum into a fully formed sequel, one available to all comers?

Exclusivity was just one issue for a game that limped into the arena burdened with in-game advertising and missing several key features – including a workable singleplayer mode. In time, SFV course-corrected. Conspicuous blanks were filled in via multi-gigabyte updates, advertising screens made optional, and, while the game would never grace an Xbox hard drive, the balance of its notoriously hectic battles was diligently fine-tuned. Eventually the game became a stalwart on the tournament scene.

Still, the memory of that ruinous debut never quite scrubbed away, not least for who, having just arrived at Capcom, had found himself director of its flagship series. “ThereTime has been on our side.”

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