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BROKEN ROADS

Broken Roads’ creative lead, Colin McComb, has a long history with CRPGs. He previously worked on Fallout 2, Planescape: Torment, and Wasteland 2. More recently he was creative lead on Planescape’s spiritual successor, Torment: Tides of Numenera. McComb is now taking a chance on Drop Bear Bytes, a new studio working on a debut project.

“Craig Ritchie called me up in 2020,” says McComb. “He’s the game director. He said, ‘We’d like to get you on board with this game,’ and I was like, ‘Sell me on it.’ He said, ‘Post-apocalyptic.’ I was like, ‘Done three of them.’ He said, ‘Philosophical.’ I was like, ‘OK, sounds good.’ He said, ‘Set in Australia.’ I’m like, ‘Intriguing.’ And then he said, ‘It gets weird.’” Convinced, McComb joined the team.

I ask McComb what sets apart from the other RPGs he’s worked

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