PC Powerplay

HOMEWORLD 3

It’s the third mission of the game, and, if this was Homeworld 2, I’d be screwed. Right now, I only have access to recon ships and interceptors – basic fighters that, per Homeworld’s rock, paper, scissors design, are weak against the bigger, meaner frigates. And I’ve been tasked with securing an area protected by two bigger, meaner frigates.

But I’m not playing . I’m playing its successor, a game that Blackbird Interactive describes as being 20 years in the making. A game that takes concepts once considered back then, but dismissed because the technology of the day just wasn’t up to the task. I’m playing , a space RTS that’s all about terrain.

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