Developer Roll7
Publisher Private Division
Format PC (tested), PS4, PS5, Switch, Xbox One, Xbox Series
Release Out now
Skateboarding, when it comes down to it, is about the moment of landing. A trick isn’t complete until you stick the board back to the ground with the undersides of your feet. Having a deck gyrate beneath you takes some doing, but all of the skill, precision and daring of the sport ultimately converges on the moment you reconnect with the floor.
That is something Roll7 has always understood. In asking players to press a button to land, rather than to take off, and its sequel defied the conventions of videogame skating. Through that simple design choice, the studio was able do something remarkable: within the constraints of the endless runner, it communicated more of the feel, physicality and flow of skateboarding than 3D works such as the series ever managed.