Edge

MARVEL’S GUARDIANS OF THE GALAXY

During any creative project involving a team with disparate ideas and skillsets, it’s important to gather together now and then to ensure everyone is singing from the same lyric sheet. The huddle is an important exercise in game development, but it’s also central to Marvel’s Guardians Of The Galaxy: a moment in which Eidos Montreal’s vision of these spacefaring misfits crystallises. All of the game’s strengths are here, as a stadium-rock chant underscores the pep talks Star-Lord gives to the group, each wittily referencing the words of the ’80s hit that will shortly blast out from his Walkman. In the close-up view of our heroes we see the attention invested in their designs, each one distinct from its MCU equivalent. And they represent a significant character beat, too, telling us how the individual Guardians feel at that time while cementing their bond as a team.

There was a mixture of mild disbelief and delight when Marvel first approached Eidos Montreal to make a new videogame. “I think the credit goes to [studio manager] David Anfossi,” senior narrative director begins. “He had entered these talks with Marvel and really connected with them, and they were looking for studios to represent their projects the best way they could.” flew out to LA for an early meeting, they were pleasantly surprised by how accommodating the multimedia giant seemed.

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