Edge

Fire Emblem Warriors: Three Hopes

Poor old Kostas. The services of the Iron King Thieves’ leader had been dispensed with by the end of Three Houses’ prologue, and the grizzled brigand is just as swiftly dispatched in his early cameo here – although not before delivering the kind of hubristic battle cry to which we’ve grown accustomed in musou games. “Enough of this strategy nonsense,” he growls, before deploying a battalion of reinforcements. “Get out there and tear ’em all to pieces!” Inevitably, we have a good deal more success than his men in following Kostas’s instructions.

It’s a moment that touches upon the dichotomy at the heart On the face of it, this collaboration shouldn’t work. The musou power fantasy is all about one powerful individual taking on thousands of enemies. spinoffs, and that has been allowed to bubble forth here – as it did in the first simply leans into it more than its predecessor, both on the battlefield and off.

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