Edge

Post Script

Before you ever meet B-12, the hovering drone that will be your companion through Stray, he speaks to you through the dead city. First, the neon letters of an old chapel flicker on unsteadily– or rather just enough of them to spell out ‘HELP’. If we’re initially unsure whether this is a diegetic occurrence or the game blurring the lines of UI and level design, any ambiguity is quickly washed away by the next sight: a bank of televisions that show a clipart icon of a cat’s face and the instruction ‘Follow me’. We obey,

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