W e’re lucky to live in a time when the Linux Kernel gets, on the whole, first-class hardware support, but it hasn’t always been this way. This is especially so when it came to 3D graphics support – or frankly graphic support of any kind. After Jonni’s in-depth look into the Kernel’s graphics stack and how you can tinker with it, we thought it would be useful to outline how graphics hardware has
Of GPUs and APIs…
Jul 26, 2022
3 minutes
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