Retro Gamer

MAN OF ACTION

“WE LOVED STORIES AND ASPIRED TO TELL THEM WITH OUR GAMES”
NOAH FALSTEIN

ucasfilm Games published an entirely separate game in was developed by Tiertex and released on various platforms, including some that missed out on the graphic adventure such as the NES, Commodore 64, Master System and even the Game Gear. Despite having levels based around scenes of the film, such as Venice and onboard a zeppelin, the game eschewed storyline in favour of more straightforward platform-and-punch action. Reviews across platforms were highly mixed, from 35% in to a more respectable 85% in for the Master System game.

You’re reading a preview, subscribe to read more.

More from Retro Gamer

Retro Gamer2 min read
ILLUSTRATOR Q&A
CAN YOU EXPLAIN HOW THE PROCESS WORKED FOR EACH ILLUSTRATION? The process was rather basic. I’d go to the ad agency in downtown Chicago, which was within walking distance of my little loft, and the art director would describe the game. Then he’d give
Retro Gamer2 min read
The Chaos Engine
» PLATFORM: AMIGA » RELEASED: 1993 » DEVELOPER: THE BITMAP BROTHERS It’s fair to describe The Chaos Engine as a little unforgiving, and this becomes apparent soon after leaving its character selection screen. As you might expect, all six of the merce
Retro Gamer1 min read
2d Or Not 2d
◼ Speaking on the official Nintendo website in 2000, hardware designer Ryuji Umeji claimed that the Game Boy Advance’s CPU wasn’t up to the task of 3D, and that 3D games would run down the battery more quickly. Despite this claim, as well as the hard

Related Books & Audiobooks