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Earning a Knighthood

You can take Batman out of Gotham City (which has already happened in Gotham Knights owing to his untimely and unfortunate demise), but his long, indelible shadow still falls across its mean streets. In this eagerly anticipated game you play – either solo or with friends in co-op – his successors. Batgirl, Nightwing, Robin, and Red Hood must work together to live up to Batman’s cowl and protect the city, as villains move into the power vacuum and a years-long conspiracy is revealed.

It’s quite the task – too much for one person. Like the Knights, the team at WB Games Montréal have come together to get the job done. We sit down with game director Geoff Ellenor and cinematics director Wilson Mui to put the pieces together ourselves.

PLAY: How did you both come to join WB Games Montréal?

Was DC a draw?

Geoff Ellenor: It was definitely part of it. […] I’ve always been intrigued by Gotham, the city. I’ve always been a Batman fan, I read the comics as a kid, so there seemed to be a nice synergy.

Wilson Mui: Kind of similar to Geoff. I mean, we come from similar experiences. The team here is fantastic. The DC Universe obviously is a huge library of things that could materialise. The big draw point for me here, though, from my standpoint, I’m gonna be a bit selfish here, is when [Patrick Redding, creative director] and Geoff pitched the idea that I would have to kill Batman. And I was like, ‘All right. Sure, why not? Let’s try that out!’

GE: It was memorable.

It was memorable. It hasn’t

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