AMSTRAD CPC 464 GAMES
EXPECT TO PAY £200+ EUROPE
BOILING HOT
SUPER CAULDRON
DEVELOPER: ELMAR KRIEGER
RELEASE: 1993
By 1993, Austrian coder Elmar Krieger was already well-known within the CPC community for his demoscene exploits and development of Zap’t’Balls, his superb Pang clone. He then impressed gamers further by coding Super Cauldron and Prehistorik 2 for Titus – both now something of a holy grail for CPC game collectors.
Super Cauldron – a continuation of the Cauldron series – was arguably the most satisfying in terms of gameplay, but only by a smidgen. Aside from its beautiful presentation, this console-like game pushed the Amstrad’s technical boundaries, boasting overscan graphics and fast, smooth, vertical and horizontal scrolling. It was the best home-computer version by a mile.
Sadly, the game was also one of the final commercial releases for the CPC – coming out at a time when lots of Amstrad users had moved on to the 16-bits. Since most gamers were forced to buy the game via mail order, far too few actually did, making it a rather expensive purchase today.
FUTURE CLASSICS
The modern CPC 464 games to collect
and came late in the CPC’s commercially viable life, at a time when games were increasingly being sold through magazine adverts and word of
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