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“Easy-to-learn, hard-to-master”

L ast issue I talked about what I see as the future of fighting games – accessible, broad appeal action, shorn of barriers like complex inputs. Turns out that future may be arriving faster than I thought.

pits characters from influence is clear, both in the ‘everybody’s here!’ roster and in the fighting, where dealing damage is just a means to the end of knocking your opponent clean out of the arena.

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