PC Gamer (US Edition)

READING BOOKS IN RPGs

I’ve always been convinced that the best part of game development must be getting to write RPG flavor text. It’s where RPG scribes can get weird or scratch a particular writing itch without the pressure that comes from fitting it into the main story, even if most of it ends up just falling into the nebulous category of ‘lore’.

Whatever it is, I lap it up. There’s

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