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A flawed pair of master gamers take on the world
Straddling Shakespeare and gaming together in a novel about the redemptive possibilities of friendship through tragedy seems a mix hard to keep up with, but it’s one Gabrielle Zevin has managed to present as a perfectly realistic depiction of contemporary American life. Tomorrow, and Tomorrow, and Tomorrow is ultimately about computer gaming and how great it all is to play games and make games, so it’s a harder win for those who thought it was a mindless pursuit for the less gifted: Sam Masur and Sadie Green, the two flawed and brilliant characters at the centre of this book, are the best riposte to that idea.
Gamers from their birth in the 1980s, Sadie and Sam come together through a shared pain; Sadie’s sister has leukaemia in hospital, and Sam has severed his foot in a car accident. Battered by the reality of the outside world, their solace in gaming is presented convincingly by Zevins’ fluid prose. The friends they do
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